Для создания материалов в 3ds Max есть специальный редактор Material Editor. Он открывается через главное меню Rendering или клавишей
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Material Editor Options - Autodesk This button displays the Material Editor Options dialog to let help you control how materials and maps are displayed in the sample slots. These settings are “sticky”; they survive a reset, and even quitting and restarting 3ds Max. vray materials, vray download free - all3dfree.net Free Download Resources for provide 3ds max, cinema 4d, blender, maya, sketchup, vray plugin materials free download collection. 3dmodelfree,3d model free download,3ds max models free download,all 3d models free download,3d max model free download,3d model free download 3ds format,3d models free download,3d max models free download,3d model ... How can I remove all unused materials from a .blend file ... $\begingroup$ This is not a systematic way of solving the issue. In some cases, it might not be a good idea to close and open the .blend file especially if you have lots of back-up materials and other data blocks that you keep assigning to your objects and render them because the unlinked materials will also get lost once you re-open the file. How to save materials in 3ds Max | Cg Blog
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Black Material Slots 3ds Max black material slots 3ds max black material slots 3ds max ... the 2nd bonus stage customers then get the chance to double the deposit bonus up to £500 and once again claim an extra 25 free big spins. Sample Slots - Autodesk The sample slots let you maintain and preview materials and maps. ... The Material Editor has 24 sample slots. ... when you drag the map onto the slot from elsewhere in the 3ds Max interface. Material Editor Options - Support & Learning | Autodesk Knowledge Network This button displays the Material Editor Options dialog to let help you control how materials and maps are displayed in the sample slots. ... and even quitting and restarting 3ds Max.
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Hello, It's not a bug. The additional material slots are there because each Megascans mesh (each LOD) has a different material ID. If you open a mesh and it's LODs in a modeling package i.e 3Ds MAX, select all meshes and apply one material to all of them and export it out, upon importing in UE4 you'll have 1 material slot only. 2013 CUI: Max vs Vray - Material Editor Sample Slots